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  <title>jeff using livejournal</title>
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  <lastBuildDate>Wed, 29 Apr 2009 08:45:18 GMT</lastBuildDate>
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  <guid isPermaLink='true'>http://progrium.livejournal.com/232052.html</guid>
  <pubDate>Wed, 29 Apr 2009 08:45:18 GMT</pubDate>
  <title>This is how normal people talk, yeah?</title>
  <link>http://progrium.livejournal.com/232052.html</link>
  <description>Me: LIKE ME&lt;br /&gt;Her: OK&lt;br /&gt;Her: i mean NO</description>
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  <guid isPermaLink='true'>http://progrium.livejournal.com/231789.html</guid>
  <pubDate>Tue, 14 Apr 2009 05:50:27 GMT</pubDate>
  <title>Head Asplode</title>
  <link>http://progrium.livejournal.com/231789.html</link>
  <description>Busy busy busy. I reformatted my laptop, which required a lot of backup work. I also installed Windows and Boot Camp for some game stuff (making more than playing, but whatev). Over the weekend my net was down while I waited for Comcast to come back and reinstall service (Catherine had to cancel it when she left), but that happened today, so I&apos;m back. Today/last night while doing reformatting stuffs, I also set up my new projector and audio system. I&apos;ve also been cleaning and retooling the place since Catherine left in preparation for Kevin&apos;s move-in. &lt;br /&gt;&lt;br /&gt;I still have more housekeeping items to take care of, like my broken Rock Band guitar and adapter needed for my Xbox to connect to the new projector. I&apos;m looking forward to having some Rock Band or movie night parties soon while I have the room. &lt;br /&gt;&lt;br /&gt;Now that most of that stuff is taken care of, I can get back to other work. I&apos;ve been working on a new web service called Scriptlets, which is meant to be a part of the web hooks ecosystem. I&apos;ve been getting behind writing about web hooks, as well as retooling my presentation for ... shit, next week. I&apos;ve gotten a lot of useful feedback, which I think will help a lot in making this massive talk less unwieldy and more comprehensible. &lt;br /&gt;&lt;br /&gt;The talk is at Pivotal Labs, which should be recorded, so that&apos;s a big deal. It&apos;s also practice for my talk at a conference next month in Denver called Glue. After Denver, I&apos;ll be visiting Montreal as my first time in Canada. That should be fun.&lt;br /&gt;&lt;br /&gt;But I&apos;ve been spending a lot of money and not working on much paid work. And I think I owe more than I thought on taxes, so there goes my savings I had finally gotten growing. I wish I had more time to work. I&apos;ve been playing with doing other contract work, more short-term stuff that has more urgency and less massive complexity. We&apos;ll see how that goes. &lt;br /&gt;&lt;br /&gt;There&apos;s a lot of other stuff pending that I need to take care of, but I just can&apos;t right now. Although I should make room to finish shipping some stuff on TIGdb I started a couple weeks ago. Especially since we have Christpher Lobay with us now working on it. &lt;br /&gt;&lt;br /&gt;Anyway, I&apos;m sure there&apos;s more (like the game I&apos;ve started talking to some people about, or Get Achievements, or ongoing SHDH and Hacker Dojo stuff, or the music I want to record, or the indie games BarCamp I&apos;ve somewhat committed to make happen, etc). I wish I didn&apos;t care so much about so much. :\&lt;br /&gt;&lt;br /&gt;*head asplode*</description>
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  <guid isPermaLink='true'>http://progrium.livejournal.com/231621.html</guid>
  <pubDate>Fri, 03 Apr 2009 18:23:02 GMT</pubDate>
  <title>Quote from Clint Hocking&apos;s Duct Tape Award acceptance rant</title>
  <link>http://progrium.livejournal.com/231621.html</link>
  <description>&quot;I thought we were going to learn something from the people who were making these independent games that were challenging the way we thought about games. A year later I think they&apos;ve learned way more from us than we&apos;ve learned from them, and they&apos;re kicking our asses. So if you like making triple-A games, it&apos;s not a fucking joke. You better fucking learn from these guys because they&apos;re going to decimate us. Badly. And you won&apos;t be making triple-A games anymore because you&apos;ll be out of business.&quot;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=2UTlBvhx0OM&quot;&gt;Video here.&lt;/a&gt;</description>
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  <guid isPermaLink='true'>http://progrium.livejournal.com/229158.html</guid>
  <pubDate>Sun, 01 Mar 2009 19:06:10 GMT</pubDate>
  <title>The meaning of life</title>
  <link>http://progrium.livejournal.com/229158.html</link>
  <description>I decided early on that the meaning of life is to find or make your own meaning. Simple enough, but self-referential. For a while I was asking, what is the meaning of meaning? The significance of significance? I didn&apos;t come to a good answer. But again, self-referential. Autopoietic. This was a clue to something, but I didn&apos;t realize it.&lt;br /&gt;&lt;br /&gt;A self-referential meaning of life doesn&apos;t seem satisfying, despite being able to agree with it. Perhaps there is more? Why is it self-referential? What does &lt;em&gt;that&lt;/em&gt; mean? Again, I didn&apos;t realize even these were clues.&lt;br /&gt;&lt;br /&gt;Then I went down a path: Meaning gives purpose. Purpose drives action. Action is change. To change is to exist. The meaning of life is to exist. Self-referential. But wait. If life is an infinite existence, &lt;strong&gt;then process is all you have&lt;/strong&gt;. The means becomes the end. &lt;br /&gt;&lt;br /&gt;All of a sudden, &quot;the meaning of life is to find your own meaning&quot; becomes not about an end goal, but an infinite process. It&apos;s not about &quot;your own meaning&quot; so much at all. It&apos;s about the simple imperative &quot;to find.&quot; Which can be further resolved as &quot;to question about.&quot; I&apos;ve been doing this all along and didn&apos;t realize. Okay, but now what? Where do we go from here? Easy...&lt;br /&gt;&lt;br /&gt;Let&apos;s assume as a byproduct of questioning and exploration, we learn/develop. Development defined as &quot;increasing one&apos;s ability and desire to satisfy one&apos;s own needs and legitimate desires, and those of others.&quot; If that&apos;s what happens as time goes on, we see an asymptotic path to omnipotence. However, as time goes on &quot;the distance between it and the asymptote eventually becomes smaller than any distance that one may specify.&quot; This means that as far as never fully achieving omnipotence, at some point we&apos;ll be so increasingly close we might as well be. &lt;br /&gt;&lt;br /&gt;In my path to learning more about life, my question then becomes, What would a universe full with omnipotent living systems be like? But I can imagine this questioning going on forever. And we&apos;ll never have an answer. But it doesn&apos;t matter at all. At least it shouldn&apos;t anyway. Not by my reasoning here. As long as we keep questioning and keep exploring, which, by the way, is inevitable, so it also doesn&apos;t even matter. BUT: it &lt;em&gt;is&lt;/em&gt; all we have (process, means), so we might as well enjoy the self-referential ride. &lt;br /&gt;&lt;br /&gt;Believing you should and actually can have an absolute &lt;em&gt;answer&lt;/em&gt; to the meaning of life, to me, is a lot like people caught up in predicting and trends, trying to define Web 3.0 before it happens. They&apos;re doing it wrong.</description>
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  <guid isPermaLink='true'>http://progrium.livejournal.com/229071.html</guid>
  <pubDate>Sun, 01 Mar 2009 16:39:07 GMT</pubDate>
  <title>Vague memories</title>
  <link>http://progrium.livejournal.com/229071.html</link>
  <description>I just remembered eating at a place with a girl I might have had feelings for, but I can&apos;t remember who/where it was. I think it was in LA, but I&apos;m not sure. Very weird. Just a couple of vague memories. I hate not remembering things I have stored in my index. &lt;br /&gt;&lt;br /&gt;THIS FILE HAS EXPIRED, BUT HERE ARE SOME PIECES OF METADATA... MAYBE.&lt;br /&gt;&lt;br /&gt;Moments like this make me wonder if there are whole sections of my life at risk of being forgotten completely.</description>
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  <guid isPermaLink='true'>http://progrium.livejournal.com/228738.html</guid>
  <pubDate>Wed, 18 Feb 2009 01:39:07 GMT</pubDate>
  <title>A secret project</title>
  <link>http://progrium.livejournal.com/228738.html</link>
  <description>THIS&amp;nbsp;IS&amp;nbsp;MY&amp;nbsp;BLOG&amp;nbsp;POST&amp;nbsp;FOR&amp;nbsp;TODAY.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Timothy:&lt;/strong&gt;  are you going to tell me about your project?&lt;br /&gt;&lt;strong&gt;me:&lt;/strong&gt;  NO WAI&lt;br /&gt;&lt;strong&gt;Timothy:&lt;/strong&gt;  :(&lt;br /&gt;&lt;strong&gt;me:&lt;/strong&gt;  S#KR!TZ&lt;br /&gt;&lt;strong&gt;Timothy:&lt;/strong&gt;  are we bffs or am I just another guy?&lt;br /&gt;&lt;strong&gt;me:&lt;/strong&gt;  i can pick up guys like you any night&lt;br /&gt;    i just need to cruise down University playing chiptunes while ranting about systems&lt;br /&gt;&lt;strong&gt;Timothy:&lt;/strong&gt;  oh god&lt;br /&gt;    you&apos;re getting me hot</description>
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  <guid isPermaLink='true'>http://progrium.livejournal.com/227681.html</guid>
  <pubDate>Thu, 05 Feb 2009 10:02:19 GMT</pubDate>
  <title>SHDH Photos</title>
  <link>http://progrium.livejournal.com/227681.html</link>
  <description>&lt;a href=&quot;http://www.flickr.com/photos/tags/shdh30/interesting/&quot;&gt;So many photos!&lt;/a&gt; Especially awesome are &lt;a href=&quot;http://www.flickr.com/photos/lynnmuffin/sets/72157613378776102/&quot;&gt;Lynn&apos;s photos&lt;/a&gt;. &lt;br /&gt;&lt;br /&gt;Here are some of my little retrospective. The audience was even bigger because it played my slides and audio in all the conference rooms (I think). It went well. Steve said I spoke very calm and conversationally. &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.flickr.com/photos/lynnmuffin/3254378593/in/set-72157613378776102/&quot;&gt;&lt;img src=&quot;http://farm4.static.flickr.com/3463/3254378593_c7ea99c40a.jpg&quot; style=&quot;border: 3px solid black;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.flickr.com/photos/lynnmuffin/3254378181/in/photostream/&quot;&gt;&lt;img src=&quot;http://farm4.static.flickr.com/3350/3254378181_046053b302.jpg&quot; style=&quot;border: 3px solid black;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.flickr.com/photos/lynnmuffin/3254378231/in/photostream/&quot;&gt;&lt;img src=&quot;http://farm4.static.flickr.com/3329/3254378231_ee141d5c49.jpg&quot; style=&quot;border: 3px solid black;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.flickr.com/photos/lynnmuffin/3254379319/in/set-72157613378776102/&quot;&gt;&lt;img src=&quot;http://farm4.static.flickr.com/3464/3254379319_cebe9563a4.jpg&quot; style=&quot;border: 3px solid black;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I&apos;m pretty sure a girl IM&apos;d me in this last one, so I started talking to her.</description>
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  <guid isPermaLink='true'>http://progrium.livejournal.com/226565.html</guid>
  <pubDate>Sun, 01 Feb 2009 14:04:37 GMT</pubDate>
  <title>Epic DevHouse 30</title>
  <link>http://progrium.livejournal.com/226565.html</link>
  <description>SHDH 30 was quite epic. I didn&apos;t just predict it being epic, I helped make it epic. Remember that, kids, predictions alone are for suckers. Anyway, 400+ attendees? That&apos;s double the biggest we&apos;ve had before. It was so epic, my belt broke upon walking in. True story!&lt;br /&gt;&lt;br /&gt;One guy gave me a hug for starting DevHouse. So much love! A couple friends came that never have before and were &quot;blown away&quot; at how &quot;crazy&quot; it was. I also got a lot of kudos for my retrospective talk, which apparently went much better than I thought it would. &lt;br /&gt;&lt;br /&gt;I also hear somebody commented about how trendy I&apos;ve become, in a good way. Right? Artsy glasses. Slim straight jeans. Smaller, better fitting shirts. Shorter hair. New shoes. I guess so! Not sure what else it could be. The gym? A growing sense of self-worth? A fancy new iPhone?!</description>
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  <guid isPermaLink='true'>http://progrium.livejournal.com/225928.html</guid>
  <pubDate>Sun, 18 Jan 2009 23:04:39 GMT</pubDate>
  <title>Just thinking with web hooks</title>
  <link>http://progrium.livejournal.com/225928.html</link>
  <description>If LiveJournal had web hooks for posting, one could easily write a handler to grab current music from Last.fm and include it in the post automatically. I suppose the same thing could be done with Greasemonkey, though.</description>
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  <guid isPermaLink='true'>http://progrium.livejournal.com/225278.html</guid>
  <pubDate>Thu, 15 Jan 2009 10:52:47 GMT</pubDate>
  <title>I very much appreciate Russian New Years</title>
  <link>http://progrium.livejournal.com/225278.html</link>
  <description>&lt;img src=&quot;http://photos-g.ak.fbcdn.net/photos-ak-sf2p/v652/122/82/4100988/n4100988_30666086_5161.jpg&quot; style=&quot;border: 3px solid black;&quot; /&gt;</description>
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  <guid isPermaLink='true'>http://progrium.livejournal.com/224809.html</guid>
  <pubDate>Tue, 13 Jan 2009 06:07:09 GMT</pubDate>
  <title>Jeff seduces you</title>
  <link>http://progrium.livejournal.com/224809.html</link>
  <description>&lt;img src=&quot;http://photos-e.ak.fbcdn.net/photos-ak-snc1/v1943/49/6/1408201306/n1408201306_185796_9311.jpg&quot; style=&quot;border: 3px solid black;&quot; /&gt;</description>
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  <guid isPermaLink='true'>http://progrium.livejournal.com/224598.html</guid>
  <pubDate>Mon, 12 Jan 2009 11:29:48 GMT</pubDate>
  <title>Kyle Gabler&apos;s Paper Man</title>
  <link>http://progrium.livejournal.com/224598.html</link>
  <description>Every time I&apos;m with Kyle, he does something clever or creative with whatever paper-like material is around. Here he made a little paper man that was very enjoyable to play with while he tries to pull off some Matrix cinematography.&lt;br /&gt;&lt;lj-embed id=&quot;19&quot; /&gt;</description>
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  <guid isPermaLink='true'>http://progrium.livejournal.com/223814.html</guid>
  <pubDate>Thu, 25 Dec 2008 07:40:50 GMT</pubDate>
  <title>Too Epic</title>
  <link>http://progrium.livejournal.com/223814.html</link>
  <description>&quot;He has ideas that are TOO EPIC for the fragile minds of the likes of me and Steve&quot;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;a href=&quot;http://flickr.com/photos/progrium/3133752087/in/photostream/&quot;&gt;&lt;img src=&quot;http://farm4.static.flickr.com/3267/3133752087_a0d4a42de8.jpg&quot; style=&quot;border: 3px solid black;&quot; /&gt;&lt;/a&gt;&lt;/center&gt;</description>
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  <pubDate>Tue, 02 Dec 2008 12:47:28 GMT</pubDate>
  <title>An idealist fate: how love is the best strategy</title>
  <link>http://progrium.livejournal.com/223714.html</link>
  <description>I&apos;m not one to make a hard decision on [ahem, anything...] whether I believe in something so elusive and controversial as fate. However, I do believe that the fate most people think about is an over simplified version, like most ideas involving a system as complex as say... the universe. &lt;br /&gt;&lt;br /&gt;Now I don&apos;t want to get into determinism vs free will, although they&apos;re obviously related. I don&apos;t want to go there because I don&apos;t think I have it figured out in those terms yet. The true answer usually lies in between (or perhaps, beyond) opposing views. But I did realize something tonight that might be useful nonetheless:&lt;br /&gt;&lt;br /&gt;What should happen probably will. &lt;br /&gt;&lt;br /&gt;To me, that&apos;s fate. It&apos;s not a strict, absolute rule. It&apos;s not saying it will certainly happen. It&apos;s just saying it&apos;s likely to eventually. Probabilism with a bias. But a bias towards what? How do we know what &quot;should&quot; happen?&lt;br /&gt;&lt;br /&gt;This is where love comes in. I&apos;m not sure I can communicate this without fully explaining my ideas about love. But how it ties is with fate, which I suppose is a sort of &quot;nature of the universe,&quot; should explain the significance of love in the universe, right? &lt;br /&gt;&lt;br /&gt;Let me back up.&lt;br /&gt;&lt;br /&gt;I think we&apos;d love it if passionate people with &quot;good&quot; values, integrity and intention (say, idealists) got their way. Then we could all be them and we&apos;d all get our way and it would be ideal, yeah?&lt;br /&gt;&lt;br /&gt;So why don&apos;t things always work out for people with good intentions and good hearts, even when there is nothing else in their way? Simple. Their good intentions came with a lack an understanding of the bigger picture OR they got in the way of what would have happened anyway. After all, the nature of the universe (as all complex systems) is often counter intuitive. These two explanations are roughly the same thing. &lt;br /&gt;&lt;br /&gt;Put it another way: they were not fully in tune with what &quot;should&quot; happen, or they unknowingly sabotaged themselves by not letting happen what probably would happen.&lt;br /&gt;&lt;br /&gt;Okay, maybe I skipped something. What &quot;should&quot; happen is what the universe wants to happen. Keep in mind you are part of the universe, not anything separate. It&apos;s like a democracy but with all forces of the universe. And what does the universe want to happen? Love. I think the fact we are all born wanting love supports this.&lt;br /&gt;&lt;br /&gt;To better prove this, I&apos;m going to get a bit systemsy, but nothing you shouldn&apos;t be able to follow. The universe is assumed to be a closed system. Although we used to think it was a mechanical system, we don&apos;t anymore, but it&apos;s also unlikely a purposeful system like humans, living things or societies of living things. It is the environment for these societies, hence an ecology. &lt;br /&gt;&lt;br /&gt;Like mechanical systems, ecologies have no purpose of their own. Mechanical systems require purpose to come from the outside (like the user of a tool). However, ecological systems require purpose to come from within. That is to say, their parts that are purposeful. This is basically most living things.&lt;br /&gt;&lt;br /&gt;Okay, so the universe&apos;s purpose becomes to serve its living inhabitants. (Ignore why that would be the case when life is seemingly so rare in the universe.) The common purpose of all living things is to survive. That is their prime directive and is even the basis for what we call morals. To have all things living in concert requires a certain mutually beneficial bonding quality... we&apos;ll call it, uhhh, love. &lt;br /&gt;&lt;br /&gt;You can define things in two ways: what its internal structure of parts are, or what *role* it plays in the greater environment. We&apos;re used to the reductionist perspective of the former. We need more of the latter. I&apos;ll go ahead and define love by its role: a quality that brings unity to the universe. &lt;br /&gt;&lt;br /&gt;What &quot;should happen&quot; is defined in terms of love. To be most in tune with this fate you should err on the side of love. Globally and locally ideal seeking. Then realize it will likely happen eventually. If you doubt that, and end up trying to force it to happen, you&apos;re likely (but not guaranteed) to get in the way because a) you probably don&apos;t know what you&apos;re doing, and b) you&apos;ll never be as effective as the collective. &lt;br /&gt;&lt;br /&gt;The best strategy (my strategy) becomes: use your heart, grok as much as you can, pick your battles, collaborate and cooperate.&lt;br /&gt;&lt;br /&gt;And as a slight addition to this, remember that you can&apos;t help others if you can&apos;t help yourself. Always take care of yourself because that is your means for taking care of others. Similarly, always take care of your environment because that is what helps take care of us all. Unity is balance.&lt;br /&gt;&lt;br /&gt;Fate. Let it happen.</description>
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  <guid isPermaLink='true'>http://progrium.livejournal.com/223477.html</guid>
  <pubDate>Thu, 27 Nov 2008 20:41:50 GMT</pubDate>
  <title>Cute moment in Sesame Street history</title>
  <link>http://progrium.livejournal.com/223477.html</link>
  <description>The ending is my favorite.&lt;br /&gt;&lt;br /&gt;&lt;lj-embed id=&quot;18&quot; /&gt;</description>
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  <guid isPermaLink='true'>http://progrium.livejournal.com/223069.html</guid>
  <pubDate>Mon, 24 Nov 2008 10:15:50 GMT</pubDate>
  <title>TIGdb is more popuar when TIGSource is down?</title>
  <link>http://progrium.livejournal.com/223069.html</link>
  <description>Recently &lt;a href=&quot;http://www.crunchgear.com/2008/11/22/tigdb-the-indie-games-database/&quot;&gt;TIGdb was featured on CrunchGear&lt;/a&gt;. I&apos;m not sure I understand CrunchGear or why TIGdb was featured on it, but being part of the TechCrunch network, I guess that&apos;s pretty cool. This led to it being muchly favorited on delicious, enough for it to show up on the front page for the time being. &lt;br /&gt;&lt;br /&gt;Funny thing is I haven&apos;t touched it for a while. I still get error emails from edge case exception scenarios. I think Derek&apos;s been adding games... it&apos;s nearing 500. But I don&apos;t know if it&apos;s a good thing, a bad thing, or even direct causation that TIGdb is getting a lot of attention while the main TIGSource blog is basically down for the count. &lt;br /&gt;&lt;br /&gt;Unfortunately, I didn&apos;t get around to fixing the blog this weekend, so hopefully I can find some time this week. I&apos;ve also talked with Tim about working on TIGdb with him on a near regular schedule. And two other sites have started talking to us about possibly working together, so that&apos;s interesting.</description>
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  <guid isPermaLink='true'>http://progrium.livejournal.com/222923.html</guid>
  <pubDate>Mon, 24 Nov 2008 09:25:31 GMT</pubDate>
  <title>Proof Nicholette is cute and I&apos;m just weird</title>
  <link>http://progrium.livejournal.com/222923.html</link>
  <description>&lt;lj-embed id=&quot;17&quot; /&gt;</description>
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  <guid isPermaLink='true'>http://progrium.livejournal.com/221907.html</guid>
  <pubDate>Thu, 20 Nov 2008 09:49:26 GMT</pubDate>
  <title>Love shouldn&apos;t stop at any boundary</title>
  <link>http://progrium.livejournal.com/221907.html</link>
  <description>&quot;And the present day provides us with the awful spectacle of what an ingrown love of country can do, what fanatical hatreds and cruelties it can engender, and how again it can destroy the very object of its love.&quot; --Kenneth Boulding, 1942 (cofounder of General Systems Theory)</description>
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  <guid isPermaLink='true'>http://progrium.livejournal.com/221677.html</guid>
  <pubDate>Mon, 17 Nov 2008 07:48:35 GMT</pubDate>
  <title>Jeff using abductive reasoning</title>
  <link>http://progrium.livejournal.com/221677.html</link>
  <description>&lt;a href=&quot;http://www.flickr.com/photos/lynnmuffin/3036819755/in/set-72157609256907659/&quot;&gt;&lt;img src=&quot;http://farm4.static.flickr.com/3220/3036819755_aab015a104.jpg&quot; style=&quot;border: 3px solid black;&quot; /&gt;&lt;/a&gt;</description>
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  <guid isPermaLink='true'>http://progrium.livejournal.com/220325.html</guid>
  <pubDate>Mon, 27 Oct 2008 08:37:39 GMT</pubDate>
  <title>When progrium is a brand, this will be the ad</title>
  <link>http://progrium.livejournal.com/220325.html</link>
  <description>&lt;a href=&quot;http://flickr.com/photos/progrium/2976110258/&quot;&gt;&lt;img src=&quot;http://farm4.static.flickr.com/3070/2976110258_7ede1e3956.jpg&quot; style=&quot;border: 3px solid black;&quot; /&gt;&lt;/a&gt;</description>
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  <guid isPermaLink='true'>http://progrium.livejournal.com/219894.html</guid>
  <pubDate>Mon, 13 Oct 2008 22:01:40 GMT</pubDate>
  <title>Under 9000!</title>
  <link>http://progrium.livejournal.com/219894.html</link>
  <description>&lt;img src=&quot;http://www.chainsawsuit.com/comics/20081010.gif&quot; /&gt;</description>
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  <guid isPermaLink='true'>http://progrium.livejournal.com/219430.html</guid>
  <pubDate>Sat, 04 Oct 2008 01:28:11 GMT</pubDate>
  <title>Think about this: Program the world.</title>
  <link>http://progrium.livejournal.com/219430.html</link>
  <description>&lt;a href=&quot;http://www.ted.com/index.php/talks/neil_gershenfeld_on_fab_labs.html&quot;&gt;I was excited about it last year&lt;/a&gt;, but cheap personal fabrication is already happening. You can design something with off-the-shelf software and &lt;a href=&quot;http://www.ponoko.com/make-and-sell/making-3D&quot;&gt;make it real as easily as writing a blog post&lt;/a&gt;. Put an API on that and you can have procedurally generated physical objects. &lt;br /&gt;&lt;br /&gt;Can you see how I can make the jump from that to automated business? That excites me. We have APIs to manage money in bank accounts, we can write programs that buy and sell things. We have APIs to manage shipping and warehousing that you can use with no upfront cost. We can make phone calls, accept physical mail, parse voice recordings, even order pizza... all from code. Home automation freaks can control whatever they want in their house from code.&lt;br /&gt;&lt;br /&gt;Are you starting to see how much more powerful programming is than we thought? Programming will be less about doing things in the computer and more about doing things in the world. Programming will let people do things they thought only large organizations could do. That only engineers could do. Scientists could do. Artists could do. Have you played Spore? &lt;br /&gt;&lt;br /&gt;Oh, and programming is not that freaking hard!!!</description>
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  <guid isPermaLink='true'>http://progrium.livejournal.com/219162.html</guid>
  <pubDate>Fri, 26 Sep 2008 19:20:06 GMT</pubDate>
  <title>TIGJam Live</title>
  <link>http://progrium.livejournal.com/219162.html</link>
  <description>&lt;lj-embed id=&quot;16&quot; /&gt;</description>
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  <guid isPermaLink='true'>http://progrium.livejournal.com/219079.html</guid>
  <pubDate>Sun, 21 Sep 2008 07:38:49 GMT</pubDate>
  <title>There was a meme and I&apos;m doing it</title>
  <link>http://progrium.livejournal.com/219079.html</link>
  <description>* take a picture of yourself right now.&lt;br /&gt;* don&apos;t change your clothes, don&apos;t fix your hair...just take a picture.&lt;br /&gt;* post that picture with NO editing.&lt;br /&gt;* post these instructions with your picture.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.flickr.com/photos/progrium/2874977684/&quot;&gt;&lt;img src=&quot;http://farm4.static.flickr.com/3169/2874977684_378a2e2682.jpg&quot; style=&quot;border: 3px solid black;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name=&quot;cutid1&quot;&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://www.flickr.com/photos/progrium/2874977688/&quot;&gt;&lt;img src=&quot;http://farm4.static.flickr.com/3158/2874977688_48a385c19c.jpg&quot; style=&quot;border: 3px solid black;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.flickr.com/photos/progrium/2874977692/&quot;&gt;&lt;img src=&quot;http://farm4.static.flickr.com/3042/2874977692_ea695ec43a.jpg&quot; style=&quot;border: 3px solid black;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;</description>
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  <pubDate>Mon, 08 Sep 2008 08:29:27 GMT</pubDate>
  <title>Spider</title>
  <link>http://progrium.livejournal.com/218177.html</link>
  <description>There is a spider on my wall near my bed. I&apos;m trying to decide if I should do something about it, or risk another incident similar to when I was younger where a spider woke me up by falling on my face.</description>
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